Types
talker: processsource
Fields
type: type
name: string
mask: process-mask
clock: clock
parent: pointer
brother: pointer
child: pointer
ppointer: pointer
self: process-tree
pool: dead-pool
status: symbol
pid: int32
main-thread: cpu-thread
top-thread: cpu-thread
entity: entity-actor
level: level
state: state
next-state: state
trans-hook: function
post-hook: function
event-hook: function
allocated-length: int32
pad-unknown-0: uint32
heap-base: pointer
heap-top: pointer
heap-cur: pointer
stack-frame-top: stack-frame
connection-list: connectable
stack: uint8
trans: vector
message: talker-speech-class
total-time: time-frame
total-off-time: time-frame
start-time: time-frame
state-time: time-frame
voicebox: handle
voice-id: sound-id
message-id: sound-id
region: region
interp: float
save?: symbol
Methods
idle: unknown
active: unknown
exit: unknown
talker-method-17(obj: talker) => nonesource
talker-speech-class: structuresource
Fields
name: string
channel: gui-channel
flags: uint8
speech: uint16
text-message: text-id
text-duration: uint16
delay: uint16
pos: uint16
neg: uint16
on-close: pair
Methods
talker-speech-class-method-9(obj: talker-speech-class) => symbolsource
play-communicator-speech!(obj: talker-speech-class) => nonesource
Plays the provided [[talker-speech-class]]
@TODO - understand the array from game-info better